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Starsector salvage rig
Starsector salvage rig







starsector salvage rig

In the time it might take to find one of the rare or very rare kinds of ELWs, you might find twenty "standard" ones. Where to look?įirst off, decide your answer to a very important question: do you want to go for quantity or quality? Do you wish to find many Earth-likes, or would you rather find rare ones? I would also recommend the EDJPO utility, available at the same place - it's an overlay for the FSS that helps with memorizing all those positions.įor more general usage, I'd also suggest EDDiscovery and EDMC, but they are general purpose programs. Out of these utilities, I'd recommend EDJP first and foremost, as Matt Graham wrote it to aid with Earth-like Worlds and the list specifically. Various third-party programs can read and process these to give you useful information, and also to automatically submit stellar data (which the journal also stores) to fanmade databases. Since the 2.2 release, the game stores a log of in-game events and information in the so-called Commander's Journal, or journal for short. See the "Mass Distribution" charts on, about useful utilities:

Starsector salvage rig code#

There are other factors to consider, of course, such as how, as you'll see later, mass code D tends to have the most Earth-likes, and how the various mass codes are distributed throughout the galaxy. Put another way, a code H system will likely have more bodies and larger variety than a code B system will. Second, as the higher a system's code is, the higher its mass is (duh), and this in turn can mean that the system itself will have a more interesting configuration. (The exceptions are G stars, which are split 50-50 between mass codes C and D.) For further data on this, see my breakdown of mass codes and star types. First, most main star types fall very well into one mass code: for example, the vast majority of class F main stars are in mass code D systems. The mass code denotes the total mass of the system, and is useful for various things. It goes from A (least massive) to H (most massive). Out of all these, the main star has pretty much always the highest influence on the system, so to speak.Īs for the system mass codes: the names of procedurally generated systems have plenty of clues in them, like their position within the galaxy, their position within the sector, and the total mass of the system. You can also tell by the star's name: a primary star will end with a letter (in a multi-star system), like "Bla Blaa AA-A h0 B", a secondary star will end with a number. For example, you might go somewhere where the galaxy map only lists a Black Hole, only to find that there are red dwarf stars orbiting the main black hole as secondaries. Mostly hand-crafted systems, but extremely rarely, procedural ones too.) Now, before you visit a system, the galaxy map will only list the primary stars there: stars which orbit these will be hidden until you get there. The main star of a system is the one that's visible in the star class filter on the galaxy map, and is almost universally the most massive star in the system, and as such, the one you'll arrive at. If there's only one star in the system, it's a solitary (primary) star. Those systems tend to have much worse chances of containing Earth-likes, due to being younger and brighter than their counterparts.Ībout primary and main stars: I use the term "primary stars" when I talk about stars in a system which co-orbit a common barycenter, and are not in orbit of another body. For the purposes of finding Earth-likes, this can mostly be ignored, as there's very little difference (in Elite) between VA, VAB, VB and so on: the one exception to this is VZ. The part afterwards refers to the stellar classification of the star. This can help you gauge what to expect, and can be quite important when you're visiting class A stars - more on this later. It goes from 0 (most luminous) to 9 (least luminous). Out of these, the first letter is the star type, and the number after it is the star's luminosity.

starsector salvage rig

When you look up the exact star types which are listed under a tab on the galaxy map (or in the journals, via third-party apps) when a system is selected, you'll see stars listed as "G4 VAB", "A9 VI" and so on.









Starsector salvage rig