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Xash3d half life sound
Xash3d half life sound








xash3d half life sound

Network: changed delta params for skycolor_* variables (in some cases color value can be recieved incorrectly)Įngine: added engine build number into console log

xash3d half life sound

Sound: increased a maximum count of words in sentence up to 64 (from 29)Įngine: fixed a broken recursion in Cmd_CheckMapLis_R (potentially could cause a crash)Ĭlient: passed keyup event through HUD_KeyEvent callback Render: fixed some errors with studiomodels lighting Render: added cvar "gl_detailscale" for customizing of *_detail.txt automatic generation Render: now all the lightmaps are storing into 1024x1024 texture Render: optimized a decal code, removed some unused functions

#XASH3D HALF LIFE SOUND UPDATE#

Server: a little update for PhysicInterface: added a support for custom decal save/restoreĬlient: separate levelshots for wide-screen and normal screen modesĬlient: restored a parametric rocket implementation (it was broken somehow two builds ago)Ĭlient: fixed a potential crash with calling of function IsSpectateOnlyĬlient: pressing the ESC button while playing a video now causes a jump to a next video in a list (instead of complete playback stopping)Ĭlient: fixed a bug with a completion of demos' playback (Connection Problem)Ĭlient: a compensating of screenshots' gamma is toggleable now (cvar "gl_compensate_gamma_screenshots") Render: implemented an access to an internal tesselator through RenderAPI Render: implementation of image program preprocessor, like in Doom 3, syntax: AddNormals( texture1.tga, texture2.tga )

xash3d half life sound

Render: get support for float textures format (GL_ARB_texture_float is required) Render: RenderAPI interface updated to version 35 Xash3D Engine, build 2636 (stable) changelog:Įngine: added internal loader for deluxemap data (*.dlit files producing by VHLT)Įngine: msurfmesh_t was reorganized to complex vertex data instead of single arrays (VBO-ready)Įngine: decal_t now contain msurfmesh_t with all vertices and texcoords Please, note that these uploaded versions of the engine and the mod/toolkit are still not in the final state, and they can be updated in the nearest future after some additional testing and minor bug fixing. A new update for the custom Goldsource build "Xash3D" has been released!īoth Xash3D Engine and XashXT have been significantly updated, including different bug fixes, improvements and new features.










Xash3d half life sound