

Network: changed delta params for skycolor_* variables (in some cases color value can be recieved incorrectly)Įngine: added engine build number into console log

Sound: increased a maximum count of words in sentence up to 64 (from 29)Įngine: fixed a broken recursion in Cmd_CheckMapLis_R (potentially could cause a crash)Ĭlient: passed keyup event through HUD_KeyEvent callback Render: fixed some errors with studiomodels lighting Render: added cvar "gl_detailscale" for customizing of *_detail.txt automatic generation Render: now all the lightmaps are storing into 1024x1024 texture Render: optimized a decal code, removed some unused functions
#XASH3D HALF LIFE SOUND UPDATE#
Server: a little update for PhysicInterface: added a support for custom decal save/restoreĬlient: separate levelshots for wide-screen and normal screen modesĬlient: restored a parametric rocket implementation (it was broken somehow two builds ago)Ĭlient: fixed a potential crash with calling of function IsSpectateOnlyĬlient: pressing the ESC button while playing a video now causes a jump to a next video in a list (instead of complete playback stopping)Ĭlient: fixed a bug with a completion of demos' playback (Connection Problem)Ĭlient: a compensating of screenshots' gamma is toggleable now (cvar "gl_compensate_gamma_screenshots") Render: implemented an access to an internal tesselator through RenderAPI Render: implementation of image program preprocessor, like in Doom 3, syntax: AddNormals( texture1.tga, texture2.tga )

Render: get support for float textures format (GL_ARB_texture_float is required) Render: RenderAPI interface updated to version 35 Xash3D Engine, build 2636 (stable) changelog:Įngine: added internal loader for deluxemap data (*.dlit files producing by VHLT)Įngine: msurfmesh_t was reorganized to complex vertex data instead of single arrays (VBO-ready)Įngine: decal_t now contain msurfmesh_t with all vertices and texcoords Please, note that these uploaded versions of the engine and the mod/toolkit are still not in the final state, and they can be updated in the nearest future after some additional testing and minor bug fixing. A new update for the custom Goldsource build "Xash3D" has been released!īoth Xash3D Engine and XashXT have been significantly updated, including different bug fixes, improvements and new features.
